AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Australia Q4 2022
Explore the performance of the top 5 fidget toys games apps in Australia for Q4 2022. Discover trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top five fidget toys games on a unified platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Marble ASMR from Rollic Games experienced a downward trend in weekly downloads, starting at approximately 19.4K at the end of September and declining to around 2.5K by the end of December. The app's weekly revenue also saw a decrease, starting at $227 and dropping to $15 by the last week of December. Weekly active users followed a similar pattern, starting at 27.1K and ending the quarter at 8.3K.
Flexy Ring by SayGames LTD had a notable peak in downloads in the week of October 24, reaching around 20.9K, before gradually declining to approximately 2.9K by the end of December. Active users showed a similar trend, peaking at 21.2K at the end of October and decreasing to about 10.8K by the year's end.
Pixel Demolish from Rollic Games had its highest weekly revenue of $298 in mid-October, before declining to around $60 by the end of December. The app's downloads peaked in early October at approximately 14.8K and then steadily decreased to about 1.3K by the last week of December. Active users showed a peak of 31.8K in mid-October and a gradual decline to 17.8K by the end of the year.
Gear Clicker, also by Rollic Games, showed promising growth in its initial weeks. Weekly downloads rose from approximately 13.4K in mid-December to about 19.2K by the end of the month. Active users followed a similar trend, increasing from around 12.7K to 24.5K in the same period. The app's weekly revenue was $108 in the last week of December.
Spinner Merge by Sunday.gg had a gradual increase in downloads, starting at approximately 1.2K in mid-October and rising to around 3.7K by the end of December. The app's active users also increased over the quarter, from 1.1K in mid-October to 4.7K by the end of December. The weekly revenue was minimal, with a peak of $7 in the last week of December.
For more detailed insights and trends, visit Sensor Tower.